Lead Tech Artist
The Lead Tech Artist will be responsible for developing and updating artwork and animation for digital gaming projects, with a focus on the content implementation pipeline. This role ensures that processes regarding asset management, file organisation, and output configuration are clearly and correctly executed. The position requires efficient scheduling and time management, working with agile development leaders to plan work and deliver assets on time to specification with thorough attention to detail.
Responsibilities include conducting peer reviews to check work for accuracy and quality, creating game documentation as per business needs, and collaborating with multi-disciplined teams to achieve the highest quality games. The Lead Tech Artist will follow guidelines set by management to manage and develop art assets, and bring in ideas and innovations to improve the overall testing process in terms of tools and processes. Collaboration with global teams and studio leads for status updates and guidance is essential, as is participation in after-business-hours calls as per business need.
The role also involves creating visually appealing assets that meet project briefs while exploring innovative concepts, and developing and implementing artwork that adheres to the technical constraints of game engines and platforms. Upholding high standards of quality and accuracy in all technical art processes is crucial. Continuous development of technical skills related to the discipline and software such as Photoshop and Illustrator is expected. Close collaboration with team members and stakeholders to clarify technical requirements and regular updates on project progress are key. Managing and documenting files, assets, and workflows to streamline accessibility and usability, and following the established asset pipeline, focusing on optimising models, textures, and animations, are also core duties. Keeping up to date with advancements in the gaming industry and multi-platform development, and providing technical support and guidance to artists, developers, and studio leads, are integral to the role.
- Develop and update artwork and animation for digital gaming projects.
- Focus on content implementation pipelines.
- Ensure relevant processes regarding asset management, file organisation, and output configuration are clearly and correctly executed.
- Schedule and manage time efficiently by working with agile development leaders to plan work.
- Deliver assets on time to specification with thorough attention to detail.
- Conduct peer reviews to check work for accuracy and quality.
- Create game documentation as per business needs.
- Collaborate with multi-disciplined teams to achieve the highest quality games possible.
- Follow guidelines set by management to manage and develop art assets.
- Bring in ideas and innovations to improve the overall testing process in terms of tools and processes.
- Work collaboratively with global team and studio leads for status updates and guidance.
- Participate in after-business-hours calls as per business need.
- Create visually appealing assets that meet project briefs while exploring innovative concepts.
- Develop and implement artwork that adheres to the technical constraints of game engines and platforms.
- Uphold high standards of quality and accuracy in all technical art processes.
- Continuously develop technical skills related to the discipline and software such as Photoshop and Illustrator.
- Collaborate closely with team members and stakeholders to clarify technical requirements.
- Manage and document files, assets, and workflows to streamline accessibility and usability.
- Follow the established asset pipeline, focusing on optimising models, textures, and animations.
- Keep up to date with advancements in the gaming industry and multi-platform development.
- Provide technical support and guidance to artists, developers, and studio leads.
- Bachelor degree/BFA/MFA or equivalent work experience (required).
- 3-6 years of work experience in digital gaming as a technical artist (required).
- Strong experience in Adobe products (After Effects and Photoshop) (required).
- Strong knowledge of 2D Graphics (required).
- Understanding of After Effects and animation principles (preferred).
- Good knowledge of any scripting language to automate Artist tools as After Effects plug-ins (required).
- Experience in using Assets control systems (Perforce) (preferred).
- Experience with Microsoft Office Suite (preferred).
- Experience with Agile Scrum methodologies (preferred).
- Prior experience in the digital or social gaming industry (preferred).
- A good eye for attention to detail and be willing to follow technical/compliance specifications (required).
- Good verbal and written communication skills to effectively interact with global stakeholders (required).
- Suggests ideas to improve the overall testing process in terms of tools, processes, test cases etc. (required).
- Robust benefits package.
- Global career opportunities.
Aristocrat Leisure Limited is an Australian gaming and technology company and one of the world's largest providers of gambling products. Listed on the Australian Securities Exchange and headquartered in Sydney, it designs and manufactures electronic gaming machines and casino-management systems, and runs sizeable online real-money gaming (Aristocrat Interactive) and mobile games (Pixel United) businesses. Founded in 1953, the group employs more than 7,000 people across over 20 locations worldwide. It is the largest gaming-machine manufacturer in Australia and among the biggest slot-machine makers globally.
