3D Character Animator
BGaming is looking for a Senior 3D Character Animator to join the team on a project-based or part-time basis. The role focuses on creating character animation for a stylized game project, with an emphasis on personality, emotions, expressive posing, body mechanics, and appealing movement.
The visual direction prioritises lively, artistic, and slightly exaggerated cartoon-style movement. BGaming aims for character personality, mood, and intention to be conveyed clearly through movement alone, without the need for dialogue.
- Create high-quality character animations for gameplay, including idle, walk, run, jump, interactions, and other in-game actions.
- Develop expressive and emotionally driven character performances.
- Create strong poses, readable silhouettes, and smooth transitions between animation states.
- Convey character personality, mood, and intention through movement and body language.
- Apply classical animation principles such as anticipation, squash & stretch, follow-through, exaggeration, timing, and spacing.
- Adapt animations to gameplay mechanics, technical constraints, and production requirements.
- Refine and stylize existing animations and Mocap data when needed.
- Collaborate with other members of the production team to ensure animation supports the overall visual direction and gameplay experience.
- Senior-level experience in 3D character animation (required).
- Strong professional experience in animation, cinematics, games, or related character-driven production (required).
- Advanced proficiency in Maya and/or Blender (required).
- Strong understanding of character animation principles and body mechanics (required).
- Excellent sense of weight, balance, dynamics, timing, and spacing (required).
- Strong posing skills and understanding of silhouette readability (required).
- Ability to create stylized, expressive, and exaggerated animation (required).
- Strong understanding of character acting, emotions, and body language (required).
- Experience animating humanoid characters and characters with non-standard proportions or anatomy (required).
- Ability to independently take an animation from initial idea/reference to polished final result (required).
- Strong portfolio / showreel demonstrating character animation skills (required).
- Experience working with Unreal Engine (nice-to-have).
- Knowledge of Animation Blueprint, State Machine, Blend Space, Control Rig, or similar animation systems (nice-to-have).
- Experience creating animations for creatures, animals, or non-standard characters (nice-to-have).
- Experience working with and polishing Mocap animation (nice-to-have).
- Basic or practical experience with rigging and skinning (nice-to-have).
- Experience with stylized, cartoon, or highly expressive animation projects (nice-to-have).
- Project-based / part-time engagement.
- Fully remote collaboration.
- Flexible working schedule focused on deliverables and agreed deadlines.
- Competitive compensation based on experience and project scope.
- Opportunity to work on distinctive, character-driven animation that is still uncommon within the iGaming market.
- Creative freedom to bring personality, emotion, and strong animation principles into the final character performance.
- Direct collaboration with the team and clear ownership of your animation scope.
BGaming is a business-to-business iGaming content provider and online slots studio, known for its provably-fair games and early adoption of cryptocurrency gameplay. Established in 2018, evolving from SoftSwiss's game-development arm, it is headquartered in Malta with development offices in Poland and Georgia, and runs a remote-friendly workforce. It supplies slots and casino games to operators across regulated and crypto-facing markets.