Technical Game Artist
Evolution is looking for a Technical Game Artist to join their team in Warsaw. This is an office-based role that requires the successful candidate to be based in or around Warsaw.
The role focuses on bridging the gap between art and engineering, providing technical support to the design team and ensuring the efficient integration of assets into the game environment.
It involves developing and maintaining automation solutions for art production pipelines and supporting both artists and engineers with asset validation and troubleshooting. The Technical Game Artist will play a key role in researching new technologies and workflows to enhance production efficiency while maintaining high standards of technical documentation.
- Provide technical support to the Design team, helping solve complex technical challenges related to tools, workflows, game code and Blueprints.
- Support Artists and Engineers with asset validation, optimization and troubleshooting.
- Develop and maintain automation solutions for art production pipelines.
- Create and integrate game assets and environments when needed.
- Edit, clean and optimize character animations.
- Create and maintain technical documentation and best practices for the team.
- Research and implement new technologies, tools and workflows to improve production efficiency.
- Collaborate closely with Developers, Designers and other stakeholders.
- Contribute ideas and improvements to existing processes and pipelines.
- Maintain project files and ensure timely delivery of assigned tasks.
- Participate in design reviews, team meetings and brainstorming sessions.
- Support team members during absences when required.
- Report progress and project status to the direct manager.
- Secondary, technical or higher education (required)
- English at B2 level or above (spoken and written) (required)
- At least 3 years of experience in game development (required)
- Good knowledge of Unreal Engine (required)
- Experience with particle systems and visual effects, especially UE Niagara (required)
- Knowledge of C++, Python or MAXScript (required)
- Experience with version control systems (Git, Perforce, etc.) (required)
- Experience with at least one 3D modelling tool (3ds Max, Maya, Blender or similar) (required)
- Knowledge of Adobe Suite, particularly Photoshop and Substance (required)
- Strong communication and collaboration skills (required)
- Creative mindset with a problem-solving approach (required)
- Attention to detail (required)
- Ability to create and maintain technical documentation (required)
- Ability to manage multiple projects simultaneously (required)
- Ability to work effectively under tight deadlines (required)
- Ability to provide constructive and actionable feedback (required)
- Ability to work independently as well as within a team (required)
- Ability to communicate ideas effectively with designers, developers and stakeholders (required)
- Degree in Design, Multimedia or a related field (nice-to-have)
- Experience with other game engines (nice-to-have)
- Knowledge of sculpting tools such as ZBrush (nice-to-have)
- Experience with Corona Renderer or other offline rendering solutions (nice-to-have)
- Advanced scripting skills in C++, Python or MAXScript (nice-to-have)
- Understanding of WebGL (nice-to-have)
- Experience working with AI tools, neural networks and Large Language Models (LLMs) (nice-to-have)
- Previous experience in the iGaming industry (nice-to-have)
- Contract of employment (UoP)
Evolution AB is a Swedish company and the world's leading developer and supplier of live casino solutions for online gaming operators. Founded in 2006 and headquartered in Stockholm, it produces live dealer games - including roulette, blackjack and a range of game shows - streamed from studios across Europe, the Americas and Asia. Through the acquisitions of NetEnt, Red Tiger, Big Time Gaming and others, the group is also a major online slots provider. Listed on Nasdaq Stockholm, Evolution employs more than 20,000 people worldwide.
