Art Director
The Art Director is responsible for the artistic design of IGT products through engaging elements such as 2D art, 3D elements (logos, backgrounds, reels, characters, symbols, etc.), and animation. The scope of responsibilities may include the creation of art from scratch or the adaptation of existing sets of art assets from initial concept through delivery of final art package. This process spans the initial sketching and outlining of graphic elements and animations to delivery of the final graphic files. Artists work on a variety of game products and technical elements of IGT products that depend on the Studio’s product mix and project assignments. Conceptualization and ideation of art for each project is guided by the Game Producer’s design vision. The deliveries of the role are further influenced by market trends, customer requirements, and technical specifications.
Artists work in close collaboration with Game Designers/Producers, Technical Artists, and Software Developers to create new and innovative concepts and graphic support for games and players. The role functions within a cross-functional game development team that also includes Project Managers, Mathematicians, and Test Engineers. This is an onsite position based in Reno, Nevada. Candidates must be willing to relocate, and IGT is open to providing relocation assistance.
- Perform project assignments and work tasks independently while leading and supporting others on the team.
- Design & develop innovative and engaging graphics, and animations tailored to a target market in partnership with Producers and Product partners.
- Develops & drives key visual cornerstone identity for each product while keeping all elements consistent in style for both the base game and all subsequent bonus games.
- Responsible for developing (original and/or licensed) game logos, backgrounds, logos, user interface, innovative themes, character designs, animations, and story board graphics of the highest caliber to create a product that is a complete entertainment package.
- Test different layouts, models, textures, animation, rendering, lighting techniques, and tools to fully utilize IGT’s state of the art game engine.
- Creates game-ready digital and print artwork in accordance with the capabilities & requirements of the target product line.
- Drives and contributes to marketing and/or merchandising for specific products and releases to market, if applicable.
- Drive, contribute to, & participate in interdepartmental communications and meetings.
- Execute idea(s) visually through the development process, conceptualizing the artistic look and style of a game.
- Value add to the graphic department by mentoring, creating new ways of implementing components, developing generic approaches, & realizing new visual concepts and ideas.
- Continuous improvement to define processes, improve tools, develop documentation, & identify efficiencies among others.
- Mentor lower-level art team members.
- Drive and develop the philosophy of art where it matters with innovative concepts and uniquely designed displays to engage consumers and enhance user experience.
- 10+ years of experience and/or proven success developing art or animation with industry standard art software in the casino design industry or other relevant fields (required).
- Fluent in market standard artist software stack and able to give direction on what to use, for what purpose, and why (required).
- Expert with Adobe Creative Suite, Maya, Spine, or special effects plugins among others (required).
- Post-secondary diploma or bachelor’s degree in graphic design, art, 2D/3D animation, or equivalent working experience & experiential knowledge (required).
- Ability to design in a variety of artistic styles (required).
- Ability to resolve common computer issues including fonts or software/driver updates (required).
- Ability to use systems to organise and keep track of information including Basecamp, Jira, shared docs, and calendars (required).
- Excellent interpersonal, spoken, written, and visual communication skills (required).
- High degree of innovation, analytical ability, and creative, technical, and organisational skills (required).
- Proficiency with version control software (required).
- Proficiency in creating graphics with Unity 3D, Maya 3D, game optimising, marquee lighting, extending backgrounds, creating new elements for existing brands, games or equivalent (preferred).
- Enthusiasm for casino games with understanding of core demographic needs and wants (nice-to-have).
- 401(k) savings plan with company contributions
- Medical, dental, and vision insurance
- Life and disability coverage
- Paid time off
- Tuition reimbursement
- Other wellness programmes
- Relocation assistance
International Game Technology (IGT) is a global gaming company best known for designing and manufacturing slot machines, casino systems and digital gaming content. Founded in 1975 and long headquartered in Las Vegas, with major operations in Rome and Providence, it has been one of the largest gaming-machine and lottery suppliers in the world. In 2025 the group's lottery business was renamed Brightstar Lottery, while IGT's gaming and digital division was acquired by Apollo Global Management and combined with Everi, continuing to trade under the IGT brand. The company supplies land-based and online casino games to operators across the globe.
